Enderal map western cliff1/13/2024 Mentalism, a magic school focused on enchancing one's properties for an short amount of time.Light Magic, the discipline to control the energies of life and using them mostly for beneficial goals.This also encompassed Phasmalism, a specialims which is focused on summoning an apparation by finding a soul, binding it to a talisman and modifying the soul with equipment and spells. Entropy, school of magic focused on summoning of creatures, magical weapons and manipulating energy of the dead.Enchanting, discipline of magic of granting magical properties to items.Elementalism, school of magic focused on controlling the elements of fire, frost and shock for combat.Though this condition has some practical and social disadvantages, the ability to perform magic gives the individual access to the following skills: This means undergoing a ritual for the individual to gain control of the new gifts and learning to separate the different realities of the Sea of Eventualities.Īfter treatment, the condition stabilizes, though the mage needs to control Arcanist's fever for the rest of their life, which is increased by using healing potions, healing spells, other mind-taxing spells and being around in areas with high amounts of magical energy. ![]() ![]() The individual, upon learning of this gift, experience severe Arcanist's Fever, which needs to be treated or risking the condition getting worse, which may result in death. In Enderal, the usage of magic is only for the individuals who are called arcanists.
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